[Game features]
(1) Supporting real-time combat for more than 100 people or even 200 people on the same screen at some checkpoints.
(2) Combat strategy:
Different levels need different combinations of cards, need to consider the order of dispatch, and even the position of dispatch, in order to achieve the final victory.
(3) Physical Engine:
Unit collision, heavy driving light, trajectory collision calculation, dominant shooting and so on.
(4) Real combat:
Characters have been shot, burned, poisoned, frozen, fell and other manifestations, some of the monsters will have "amputated limbs".
(5) Level play:
Land battle, coastal defense, cliff battle (falling will kill), siege battle, city defense battle, water battle (remote useless), invisibility and anti-invisibility, hero single-handed army and other types of checkpoints.
(6) plot events:
In addition to a large number of dialogues, there are various trigger events on the battlefield, as well as small CG.
(7) The classical role of myth:
Akrus, Hercules, Palthus, Medusa, Sea Monster, Nine-headed Snake, Athena, Apollo, Ares, Prometheus, Atlas, Venus, Cupid, Pluto, King of the Sea, Zeus.
(8) Four heroes:
Watcher: Calls monsters, heroes and gods, and is good at controlling enemies and guarding allies.
Trainer: Summons beasts, raptors and stone giants, powerful melee and air power, and proficient in healing.
Soldier: A movable hero, with strong melee and survivability, can charge into battle or summon fire dragons.
Witch: Call elemental creatures, good at area killing and controlling magic.
(9) Strengthened cards and groups
Each card can be strengthened by getting more than one card and then putting in silver coins, or upgraded directly with gold coins, or upgraded directly with gold coins to all cards in the card group.
(10) Questions and BUG Feedback
We found problems and bugs in the course of the game. We can add QQ group 196116481 to provide feedback and demand solutions.